I will start Beta for the SVG Importer soon. It will be closed so that the initial public release works (more or less).
What do you need to do?
Send me a mail to apply. Please provide some basic information:
- What fusion Version do you use
- If you have Python installed, if yes which version (it’s not required though)
- What version of SVG-Supported Illustration Application you use, if any (e.g. Illustator CS2, Corel Draw XXX)
- What’s your favorite beer(tm by eyeon 
Then you get the importer and may test away.
If you find bugs or some svgs do not work or have suggestions contact me.
Note that not all svgs may be supported. If you can provide me with the one I can see if it is due to a bug or serious lack of format support. If it is I will patch it within the beta phase. If not it will be added as feature request / bug for upcoming releases. The goal is to have basic svgs working or being able to manipulate and export the Vectors in Illustrator & Co. in a fashion that it is supported by the importer.
If you are still interested send me a mail.
Now some facts:
As stated before the main part of the importer is written in Python (with standard modules, including ctypes for win32con free(!) clipboard support directly through the windows API).
This means that at least with Python 2.5 you should be able to run it. This is a very flexible solution because the exporter works basically as commandline tool. So even if you don’t have Python I will provide an executable from py2exe which you can use instead. The lua code / interface stays almost the same.
I decided not to use the pyEyeon lib to connect to Fusion but instead copy the tools to the clipboard and paste it through a LUA/eyeonscript interface. This way the fusion importer is basically the same as the clipboard exporter class and similar to the comp exporter which adds the extra parts of the composition. All tools are drawn next to each other. A vertical option comes soon. Maybe it’s worth to group the polys but I haven’t done it yet and haven’t checked how grouped mask behave.
Alternatively you can export to multiple (as many as paths) DFSH shape files. It may be not useful (I’ve implemented that first) but if that format didn’t changed you can use it for fusion 4 imports maybe. Even if the lua interface goes mad (no direct paste support) it’s still a nice option.
I think that’s all folks.